This domain (LocalColorArts.com) is for sale. I copied their ASCII Art FAQ. It may be repeated from information on Wikipedia, but it’s worth keeping around.
Ascii Art Information
ASCII art is a
:ASCII ART Conqueror/Saxophonist Created in 1975 with 80 column punched cards, IBM 370-115 CPU, IBM 3203 printer. Published in February 1978 by El Caribe newspaper, section: Arts and Cybernetics”. :ARTE ASCII/ASCII ART
Among the oldest known examples of ASCII art are the creations by computer-art pioneer from around 1966, who was working for at the time. “Studies in Perception I” by Ken Knowlton and Leon Harmon from 1966 shows some examples of their early ASCII art.
One of the main reasons ASCII art was born was because early printers often lacked graphics ability and thus characters were used in place of graphic marks. Also, to mark divisions between different print jobs from different users, bulk printers often used ASCII art to print large banners, making the division easier to spot so that the results could be more easily separated by a computer operator or clerk. ASCII art was also used in early e-mail when images could not be embedded.
The ASCII art phenomenon continues to exist in the social and mobile web, even when constrained to only 140 characters, as exhibited by channels such as @TW1TT3Rart and many others, tagged as #TwitterArt and #140art.
TTY and RTTY
There are 95 printable ASCII characters, numbered 32 to 126.
The widespread usage of ASCII art can be traced to the computer of the late 1970s and early 1980s. The limitations of computers of that time period necessitated the use of text characters to represent images. Along with ASCII’s use in communication, however, it also began to appear in the underground online art groups of the period. An ASCII comic is a form of webcomic which uses ASCII text to create images. In place of images in a regular comic, ASCII art is used, with the text or dialog usually placed underneath.
During the 1990s, graphical browsing and became increasingly popular, leading to a decline in ASCII art. Despite this, ASCII art continued to survive through online , an acronym for “Multi-User Dungeon”, (which are textual role-playing video games), , , and other forms of online communication which commonly employ the needed .
Over the years, warez groups began to get into the ASCII art scene. Warez groups usually release files with their software, cracks or general illegal software reverse-engineering releases. The ASCII art will usually include the warez group’s name and maybe some ASCII borders on the outsides of the release notes, etc.
A self-propelled gun and truck made using ASCII art
ASCII art is used wherever text can be more readily printed or transmitted than graphics, or in some cases, where the transmission of pictures is not possible. This includes typewriters, teleprinters, non-graphic , , in early (e.g., ), , and news messages. ASCII art is also used within the of computer programs for representation of company or product logos, and flow control or other diagrams. In some cases, the entire source code of a program is a piece of ASCII art — for instance, an entry to one of the earlier is a program that adds numbers, but visually looks like a binary adder drawn in logic ports.
Examples of ASCII-style art predating the modern computer era can be found in the June 1939, July 1948 and October 1948 editions of Popular Mechanics.
“0verkill” is a 2D platform multiplayer shooter game designed entirely in colour ASCII art. and can display videos as ASCII art. ASCII art is used in the making of DOS-based games.
Many game walkthrough guides come as part of a basic .txt file; this file often contains the name of the game in ASCII art. Such as below, word art is created using backslashes and other ASCII values in order to create the illusion of 3D.
Types and styles
Different techniques could be used in ASCII art to obtain different artistic effects:
.--. / ____ '--' /__ (^._.^)~ <(o.o )>
– Line art, for creating shapes
.g@8g. db 'Y8@P' d88b
– Solid art, for creating filled shapes
:$#$: "4b. ':. :$#$: "4b. ':.
– Shading, using different symbol density and shading for creating gradients or contrasts
|_/| **************************** / @ @ * "Purrrfectly pleasant" * ( > º < ) * Poppy Prinz * `»»x««´ * (pprinz@...) * / O ****************************
Emoticons and verticons
The simplest forms of ASCII art are combinations of two or three characters for expressing emotion in text. They are commonly referred to as ‘ ‘, ‘smilie’, or ‘ ‘.
There is another type of one-line ASCII art that does not require the mental rotation of pictures, which is widely known in Japan as (literally “face characters”.) Traditionally, they are referred to as “ASCII face “.
More complex examples use several lines of text to draw large symbols or more complex figures.
The list only shows some popular examples for demonstration purposes. Hundreds of different text smileys were developed over time, but only a few were generally accepted, used and understood.
||yawn or surprised|
||with braces or sick smiley||
||tongue sticking out (silly)||
||indifferent; worried, amazed||
||gasp, surprised, astonished|
||smiley with glasses||
||annoyed, really? not surprised, serious.|
||huge grin, very happy|
|¬_¬ or -.- or -.-‘ or -_- or -_-‘ or = _ =’ or m( or ._. or .-.||Annoyed, Sweat-drop, not surprised,||?_?||A look of disapproval or disbelief|
||Giving you the finger|
ASCII Art Farts
ASCII Art Farts is a web comic consisting of selected or original ASCII art with an added caption, often offensive. The first “fart”, as individual comics are called, is dated June 25, 1999 and new comics have been published daily since. The comics are credited to “tQn” (TRAN Q. NGUYEN).
The Adventures of Nerd Boy
The Adventures of Nerd Boy, or just Nerd Boy is an ASCII comic by Joaquim Gândara between August 6, 2001 and July 17, 2007, consisting of 600 strips. They were posted to ASCII art newsgroup alt.ascii-art and on the website.
Styles of the computer underground text art scene
Atari 400/800 ATASCII
The, which was released in 1982, also did not follow the ASCII standard. The C-64 character set is called , an extended form of . As with the Atari’s ATASCII art, C-64 fans developed a similar scene that used PETSCII for their creations.
“Block ASCII” / “High ASCII” style ASCII art on the IBM PC
Block ASCII display via Notepad versus ACiDView for Windows
So-called “block ASCII” or “high ASCII” uses the extended characters of the 8-bit , which is a proprietary standard introduced by in 1979 (ANSI Standard x3.16) for the IBM PC and MS DOS operating system. “Block ASCIIs” were widely used on the PC during the 1990s until the Internet replaced BBSes as the main communication platform. Until then, “block ASCIIs” dominated the .
The first art scene group that focused on the extended character set of the PC in their art work was called “Aces of ANSI Art,” or “AAA.” Some members of left in 1990, and formed a group called , “ANSI Creators in Demand.” In that same year the second major underground art scene group was founded, , “Insane Creators Enterprise”.
There is some debate between ASCII and block ASCII artist, with “Hardcore” ASCII artists maintaining that block ASCII art is in fact not , because it does not use the 128 characters of the original ASCII standard. On the other hand, block ASCII artists argue that if their art uses only characters of the computers character set, then it is to be called ASCII, regardless if the character set is proprietary or not.
Microsoft Windows does not support the x3.16. One can view block ASCIIs with a text editor using the font “ “, but it will not look exactly as it was intended by the artist. With a special ASCII/ANSI viewer, such as ACiDView for Windows (see ASCII and ANSI art viewers), one can see block ASCII and ANSI files properly. An example that in appearance is part of this article. Alternatively, one could look at the file using the Type command in the command prompt.
“Amiga”/”Oldskool” style ASCII art
Oldschool/Amiga ASCII look on Commodore Amiga Computer versus look on the IBM PC (notice the tight spacing)
In the art scene one popular ASCII style that used the 7-bit standard ASCII character set was the so called “Oldskool” Style. It is also called “Amiga style”, due to its origin and widespread use on the Computers. The style uses primarily the characters: _/-+=.()<>:. The “oldskool” art looks more like the outlined drawings of shapes than real pictures. This is an example of “ style” (also referred to as “old school” or “oldskool” style) ASCII art.
The Amiga ASCII Scene surfaced in 1992, 7 years after the introduction of the Commodore . The Commodore 64 PETSCII scene did not make the transition to the Commodore Amiga as the C64 demo and warez scenes did. Among the first Amiga ASCII art groups were ART, Epsilon Design, Upper Class, Unreal. This means that the text art scene on the Amiga was actually younger than the text art scene on the PC. The Amiga artists also did not call their ASCII art style “Oldskool”. That term was introduced on the PC. When and by whom is unknown and lost in history.
The Amiga style ASCII artwork was most often released in the form of a single text file, which included all the artwork (usually requested), with some design parts in between, as opposed to the PC art scene where the art work was released as a with separate text files for each piece. Furthermore, the releases were usually called “ASCII collections” and not “art packs” like on the IBM PC.
In text editors
_____ ___ ____ _ _ | ___|_ _/ ___| | ___| |_ | |_ | | | _| |/ _ __| | _| | | |_| | | __/ |_ |_| |_______|_|___|__|
Newskool style ASCII art
Newskool ASCII Screenshot
“Newskool” is a popular form of ASCII art which capitalizes on character strings like “$#Xxo”. In spite of its name, the style is not “new”; on the contrary, it was very old but fell out of favor and was replaced by “Oldskool” and “Block” style ASCII art. It was dubbed “Newskool” upon its comeback and renewed popularity at the end of the 1990s.
Newskool changed significantly as the result of the introduction of . The classic 7-bit standard ASCII characters remain predominant, but the extended characters are often used for “fine tuning” and “tweaking”. The style developed further after the introduction and adaptation of .
Methods for generating ASCII art
While some prefer to use a simple to produce ASCII art, specialized programs have been developed that often simulate the features and tools in bitmap image editors. For Block ASCII art and ANSI art the artist almost always uses a special text editor, because the required characters are not available on a standard keyboard.
The special text editors have sets of special characters assigned to existing keys on the keyboard. Popular MS DOS based editors, such as TheDraw and ACiDDraw had multiple sets of different special characters mapped to the F-Keys to make the use of those characters easier for the artist who can switch between individual sets of characters via basic keyboard shortcuts. PabloDraw is one of the very few special ASCII/ANSI art editors that were developed for MS Windows XP.
Image to text conversion
Other programs allow one to automatically convert an image to text characters, which is a special case of . A method is to sample the image down to with less than precision, and then assign a character for each value.
Examples of converted images are given below.
This is one of the earliest forms of ASCII art, dating back to the early days of the 1960s and . During the 1970s it was popular in to get a with a photograph printed in ASCII art on it from an automated kiosk manned by a computer. With the advent of the web and and , many ASCII conversion programs will now quantize to a full colorspace, enabling colorized ASCII images.
Since the appearance of the first simple converter tools, individuals have converted images to ASCII art automatically and afterwards claimed that they generated the result themselves “by hand” via a text editor.
Images that were converted to text, where no touch up work was done after the conversion, can in almost every case be identified as such, at least by an experienced text artist. The detection of converted, software-generated text art becomes much more difficult if some time was spent by the editor to touch up the details that are typical indicators of auto-generation. The inconsistencies in “shading” in just one art piece are often what gives the software-created status away.
Still images or movies can also be converted to ASCII on various Linux and UNIX computers using the aalib (black and white) or libcaca (colour) graphics device driver, or the under , Linux or ; all of which render the screen using ASCII symbols instead of pixels. See also O’Reilly article “Watch Videos in ASCII art”.
There are also a number of applications, such as ASCII cam for , that generate ASCII art in real-time using input from the phone’s camera. These applications typically allow the ASCII art to be saved as either a text file or as an image made up of ASCII text.
Non fixed-width ASCII
Most ASCII art is created using a
Some ASCII artists have produced art for display in proportional fonts. These ASCIIs, rather than using a purely shade-based correspondence, use characters for slopes and borders and use block shading. These ASCIIs generally offer greater precision and attention to detail than fixed-width ASCIIs for a lower character count, although they are not as universally accessible since they are usually relatively font-specific.
Animated ASCII art
Animated ASCII art started in 1970 from so-called VT100 animations produced on
There are now many tools and programs that can transform raster images into text symbols; some of these tools can operate on streaming video. For example, the music video for pop singer ‘s song “Black Tambourine” is made up entirely of ASCII characters that approximate the original footage.
Other text-based visual art
There are a variety of other types of art using text symbols from character sets other than ASCII and/or some form of color coding. Despite not being pure ASCII, these are still often referred to as “ASCII art”. The character set portion designed specifically for drawing is known as the line drawing characters or
The IBM PC graphics hardware in text mode uses 16 bits per character. It supports a variety of configurations, but in its default mode under DOS they are used to give 256 glyphs from one of the IBM PC code pages ( by default), 16 foreground colors, 8 background colors, and a flash option. Such art can be loaded into screen memory directly. ANSI.SYS, if loaded, also allows such art to be placed on screen by outputting escape sequences that indicate movements of the screen cursor and color/flash changes. If this method is used then the art becomes known as . The IBM PC code pages also include characters intended for simple drawing which often made this art appear much cleaner than that made with more traditional character sets. Plain text files are also seen with these characters, though they have become far less common since Windows GUI text editors (using the ) have largely replaced DOS based ones.
would seem to offer the ultimate flexibility in producing text based art with its huge variety of characters. However, finding a suitable fixed-width font is likely to be difficult if a significant subset of Unicode is desired. (Modern UNIX-style operating systems do provide complete fixed-width Unicode fonts, e.g. for . Windows has the font which includes characters like ????????????????) Also, the common practice of rendering Unicode with a mixture of variable width fonts is likely to make predictable display hard if more than a tiny subset of Unicode is used.
In the 1970s and early 1980s it was popular to produce a kind of text art that relied on overprinting — the overall darkness of a particular character space dependent on how many characters, as well as the choice of character, printed in a particular place. Thanks to the increased granularity of tone, photographs were often converted to this type of printout. Even manual typewriters or
ASCII art programs
|Wikimedia Commons has media related to: ASCII art|
- Types and Styles: , , , (release info file)
- Related art: , ASCII porn,
- Related (context): , (BBS), ,
- Pre-ASCII history: , , , ,
- Way to input special symbols:
- Software: ,
- Image of Studies in Perception I “1966 Studies in Perception I by Ken Knowlton and Leon Harmon (Bell Labs)”,
- “ASCII art in social and mobile web, as exhibited by @TwitterArt channel”. http://twitter.com/#!/TW1TT3Rart/. Retrieved 2011-06-01.
- “Keyboard Art” by Paul Hadley Popular Mechanics, October, 1948
- RTTY Art Made Easy, RTTY Journal November 1970
- NFO Files collection at Defacto2.net, with NFO files that date back to 1989, retrieved February 17, 2008
- episodes 1 to 172
- episodes 208 to 470
- (gif image)
- ^ The three Styles of the Underground ASCII Art Scene, Article 01, 2006, Roy/ , RoySAC.com
- An Abbreviated History of the Underground Computer Art Scene by Napalm, 11/10/1998, The History of Art and Technology
- 100 YEARS OF THE COMPUTER ART SCENE, Presented by and ( ), Conference – Cleveland, Ohio, USA, April 23-25th, 2004
- “Star “ASCIImation” Wars”. Asciimation.co.nz. http://www.asciimation.co.nz/. Retrieved 2008-11-18. Jansen, Simon (April 18, 2006).
- Black Tambourine ASCIImation Music Video by at
- Beal, Vangie (2008), Webopedia: Text Messaging, Chat Abbreviations & Smiley Faces, www.Webopedia.com, http://www.webopedia.com/quick_ref/textmessageabbreviations.asp#smiley, retrieved 2008-03-05
- Carlson, Wayne E. (2003), An Historical Timeline of Computer Graphics and Animation, http://design.osu.edu/carlson/history/timeline.html#1960, retrieved 2008-03-05
- Cumbrowski, Carsten (2007-02-14), Keyboard Text Art From Over Twenty Years Before ASCII, roysac.com, http://www.roysac.com/blog/2007/02/keyboard-text-art-from-over-twenty.html, retrieved 2008-03-05
- Cumbrowski, Carsten (2007-11-02), History of Text Art Video by RaD Man / ACiD, roysac.com, http://www.roysac.com/blog/2007/02/history-of-text-art-video-by-rad-man.html, retrieved 2008-03-05
- Defacto2 (2008), Defacto2 – Scene Documents, text and NFO files, defacto2.net, http://www.defacto2.net/documents.cfm, retrieved 2008-03-05
- Gândara, Joaquim (2006), The Adventures of Nerd Boy, http://www.nerd-boy.net, http://www.nerd-boy.net, retrieved 2008-03-05
- Green, Wayne, ed. (June 1972), “RTTY Handbook”, Technology & Engineering (G/L Tab Books, Blue Ridge Summit 0-8306-2597-6 ),
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- Moeser, David; Fusik, Piotr (2007-05-13), 7.2) What is the ATASCII character set?, faqs.org, http://www.faqs.org/faqs/atari-8-bit/faq/section-49.html, retrieved 2008-03-05
- nb-pl.jogger.pl (2006), :[ Nerdboy PL :], archived from the original on 2006-05-14, http://web.archive.org/web/20060514214623/http://nb-pl.jogger.pl/, retrieved 2006-05-14 ( translators: Ania Górecka [ag], Asia Mazur [as], B?a?ej Koz?owski [bug], Janusz [jp], ?ukasz D?browski [luk], ?ukasz Tyra?a [lt.], ?ukasz Wilk [wilu], Marcin Gli?ski [fsc])
- Necromancer (1998-03-06), History of the PC Ascii Scene, , http://artscene.textfiles.com/history/essays/pcascii.txt, retrieved 2008-03-05
- Robert, Paul, ed. (2005-05-11), “Typewriter Art”, Library (The Virtual Typewriter Museum), http://www.typewritermuseum.org/lib/library_art2.html, retrieved 2008-03-05
- DEVELOPMENT OF (ASCII) TEXT ART, archived from the original on 2009-10-24, http://www.webcitation.org/5klVaBjlA, retrieved 2008-03-05 (2000),
- The History of ASCII (Text) Art, archived from the original on 2009-10-24, http://www.webcitation.org/5klVZl8en#typewrite, retrieved 2008-03-05 (2001),
- Št?rba, Radek (2005-12-20), ATASCII, archived from the original on 2005-12-20, http://web.archive.org/web/20051220204949/http://raster.infos.cz/atari/chars/atascii.htm, retrieved 2005-12-20
- textfiles (2008), Collection of ASCII Smileys, http://artscene.textfiles.com/asciiart/smileys.txt, retrieved 2008-03-05
- Wilk, ?ukasz (2006), Strona grupy dyskusyjnej PL.REC.ASCII-ART, archived from the original on 2006-11-30, http://web.archive.org/web/20061130210032/http://www.ascii.art.pl/nerd.htm, retrieved 2006-11-30 (Polish)
- at the
- Textfiles.com archive
- Sixteen Colors ANSI Art and ASCII Art Archive
- Defacto2.net Scene NFO Files Archive
- Ascii art collection
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